Now that Aloy is venturing into a new environment, there are also more possibilities for the team to explore other machine forms. “During Horizon Zero Dawn’s development, we had a ton of ideas - of course not everything could make it into the first game, but now with Horizon Forbidden West we’ve been able to match some exciting ideas that previously weren’t feasible with new and interesting concepts,” the designer said. Discussing the game in a new blog post on Sony’s PlayStation site, Guerilla Games‘ principal machine designer Blake Politeski revealed that ideas that first came up in Horizon Zero Dawn but never made it into the game can now be fleshed out with the sequel.
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